by Atim Annette Oton
Most people wonder why I seem to move ahead and succeed in what I plan or intend. My simple response is that my head game is extremely focused and inline with my life, goals and objectives, and I am on a mission to fulfill my dream. Additionally, I think positively and actually think less about the problems and issues. So when I meet designers and artists who tell me they don’t know where they are going, I often ask about their head game. Head game is about change and I have come up with 6 ways to break the what ifs and actually accomplish doing your life’s work as an artist and a designer.
Solution:
Breaking What If’s and doing work as a designer comes with insight. How did I get here? For me, channeling a positive head game all starts with assessing and analyzing any problem or issues for a solution. Simply, in most things I do, I let solutions be my focus. In order to do so, I have always planned and usually executed alone or with a team of people. It comes from my upbringing living with a journalist and an educator but I was also educated in this way. In this vain, I ask for help and have built a team of advisers who I can consult with when I need feedback.
Responsibility:
The hardest part of the process of art and design is how I enter any idea. I begin by taking responsibility for an idea that I conceive, the process and the end result. Most importantly, I see the beginning, middle and end of all ideas. I find that some artists and designers see or look at the beginning or middle.
In all things, I take risk and fight fear. As a designer and entrepreneur, my goals are to get things done and spend less time on the issues. In order to do so, I make sure that I never get stuck, and just keep moving with purpose. And like designer Dyson who created the vacuum who made over 2000 changes, I look for another option when I hit a roadblock.
Invisible Luggage (Burden):
My head game is very much aware of the invisible luggage I carry with me when I start a project or work on a project in unfamiliar territory. So, I throw away my invisible luggage/baggage every time I work on a project as it will hold me down. Each of us has one, and for some of us, it’s the fear of failure, not having money and not trusting your instincts or ideas. This luggage holds you for doing anything or moving ahead.
Playstage versus Work stage:
In order to place myself in the right head game in a design process, I begin by writing my ideas down so I can “remove” them from my head. I really believe the notion that if it stays inside my head, it means I am not working on it. Putting it on paper makes it real and I can draw it out, write about it and question it. In my head, it’s not really real as I change it and not really deal with it. I call it being in my head – my play stage and when it’s out of my head, it has become my work stage And this shift means I own it and take responsibility for it.
Feedback:
One of the most important processes in design is Feedback. I often see many designers and artists avoid this stage. They try to do it by asking novices and not the peers or mentors. I am a feedback loop, as I share my work with others for feedback all the time. It gives me insight and allows me to work more realistically. My feedback comes from a team of people who I assemble before, during and after a project.
Most people who are successful have a good head game. They can develop ideas, work on them, complete and analyze them. Artists and designers who are unable to keep a good head game are in crisis and you can see it in their work. Life is short, live it with passion and purpose and keep your head game conquering your fears.
Need to get your head game together, and if you are interested in making a shift to enjoying the creative process, I will be hosting a series of webinars in October, please email me at atim@blackdesignews.com
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